![]() Without a doubt, Hello Games took the fate of their company into their own hands and worked very hard to establish themselves as a studio that is capable of making big games but more importantly is the kind of studio that will stand behind their product. VR, multiplayer, base building, cross platform, vehicles, and even next gen support for the Xbox Series X and the PS5. However, in arguably one the greatest turnarounds in gaming history, Hello Games went silent and to this day have worked to deliver the vision they had initially. Many people felt burned from the lack of promised features and things not being as advertised and as a result, critical reception floundered. Before No Man’s Sky, the team was only known for Joe Danger and it should have been expected that this would be high budget ideas with independent scope. Hello Games was a small studio composed of just a handful of people with a big ideas. At the time the PS4 was still looking for as many exclusives as it could find as many of their high profile games were still in development. Unfortunately, Sony gained publishing rights for the game and might have marketed the game as something different then it was. The concept of being able to travel to an almost endless amount of planets, 18 quintillion to be exact and possibly never meeting another human player sounded promising. When No Man’s Sky launched back in 2016, it was a decent game with aspirations that might have been higher than what was marketed. Worthy Mentionsĭepending on which No Man ‘s Sky is taken into consideration for this list, Hello Games could have been higher on the list or not even including either. Rule 6: Only Studios under 100 people will be considered as any bigger and you technically outgrown your indie competition and are now judged against bigger studios. This means that no exclusive VR, mobile or PC only games will be included. Rule 5: This list will be console focused meaning that the release of a game needs to be primarily consoles based. This will be achieved by multiplying the most recent release score by 1.1. This means that the last effort means the most and carries more weight towards the studios final score. This means a studio like Playdead won’t be included since Limbo came out in 2010. Although a decade might sound like a long time, developing games is a long and slow process that takes many years to fulfill the original vision. Rule 3: The studio needs to be fairly active, which means that only studios with at least two games over the past calendar decade will be included. This would eliminate a studio like Team Cherry who have been hard at work on the ultra anticipated Hollow Knight SilkSong, but as of right now have only released Hollow Knight. Rule 2: No one hit wonders! We are only going to be including studios with at least two games developed and published within the last calendar decade. While this might sound strange that are plenty that seem like small indie studios but are owned by much bigger corporations like Campo Santo being owned by Valve, Night School and their recent acquisition by Amazon, and Klei who were acquired by Tencent earlier this year. ![]() Rule 1: The studio must be independent and privately owned. ![]() Similar to the other studio ranking list that we have made for PlayStation Studios, Xbox Game Studios, and even our Third Party Studio Rankings, it’s important to lay some rules out beforehand. All it takes is one amazing game to take a studio from unknown to top of the list or another excellent game in the portfolio which means that this list could be very different a year from now, but in 2021, here are the best indie game studios. Nearly thirty of the best and brightest indie game studios were taken into consideration, made sure they were eligible based on the rules we laid out beforehand and then rated them against one another to find out who the top five indie game studios are. Bigger gaming studios already get enough attention but what about the smaller ones that are making fantastic experiences. This is a very big difference and there are many studios like both.įor this list we are looking at the more classical term for indie studio that will help keep the list tight and focused with only studios that are smaller in nature. You have some indie studios that are only a few people like Mega Crit who made Slay the Spire and on the other hand you have a studio like IO Interactive who have recently reclaimed their independence and are closer to 300 employees. Who is the best indie game developer in the world? It’s actually a loaded question because the term indie casts such a wide net across the gaming industry today. ![]()
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